This is how I have spent my nights.
Stripped of all context. A singular screen with moving images that twist to the whims of my fingers. That is the singular ability true to all video games - Amplification of Input, the translation of a simple input into complex output: I press one button and a whole new range of options become available to me; I pull this trigger and that car explodes. The idea is not to exactly replicate the input required to achieve the desired output; the chain of causality from action to consequence is often long and complicated, one single action rarely leads to a complex output without a myriad other factors.
The base aim of all games is the codification and abstraction of complex life-like ideas and situations into ones over which it’s easier to obtain competence in, and eventually the mastery of.
Through mastery comes insight, understanding, and an appreciation of the complexity of the original situation. In order to achieve this insight, this appreciation, the simplification and abstraction of the original situation must be achieved in such a manner that the simplified version is easier to master but that the lessons learned from this simplified form are still applicable to the original.
The closer games move to complete 1:1 replication of input to output, the smaller this amplification effect becomes until the gap between the skills required for a video game version of Golf and an actual game of Golf start to disappear.
Is this really a problem? Well I did not turn on Burnout Paradise in order to crash my car at 180 mph, I did so in order to play a video game representation of some rash driving.
The appeal of the representation is different to the appeal of the reality. When will everyone get it.
1 comment:
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